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Daily Autonomous Driving Research Digest

AutoDrive Papers

2026-07-29
6
Papers
3
Topics
6
Translated

感知

3
感知 / 1 / 2607.25570

The LAIA Dataset: Labelled Attention for Intelligent Automobiles

LAIA 数据集:智能汽车的标注注意力
A. Contreras, D. Porres, R. Abad, P. Cano, A. Levy, G. Villalonga, A. M. López, A. Hernández-Sabaté
cs.CV · cs.AI · cs.SE
Abstract
The development of autonomous vehicles (AVs) usually relies heavily on data-driven artificial intelligence (AI) models that require large volumes of sensor data with ground-truth annotations. While modular architectures are widely used, end-to-end driving paradigms offer a promising alternative by directly mapping sensor inputs to control actions. However, their adoption is limited by challenges in interpretability and explainability. To address this, we present LAIA (Labelled Attention for Intelligent Automobiles), a novel synthetic dataset designed to enrich end-to-end driving research with human attention data. Collected using the CARLA simulator in closed-loop environments, LAIA comprises over 15 hours of driving from 44 participants across carefully crafted scenarios designed to evoke natural responses. Each sequence includes RGB images under six weather conditions, semantic and instance segmentation, depth, optical flow, CAN bus signals, and synchronized eye-tracking data. LAIA enables applications including training attention-aware end-to-end AI drivers, predicting driver behavior, developing methods to detect anomalous driver-attention patterns, and improving model explainability. In this work, we use LAIA to compare human attention with the perceptual attention emerging in our end-to-end driving models, thereby providing insight into their behavior.
Chinese Translation
自主车辆(AV)的发展通常高度依赖于数据驱动的人工智能(AI)模型,这些模型需要大量带有真实标签的传感器数据。虽然模块化架构被广泛使用,但端到端驾驶范式通过直接将传感器输入映射到控制动作提供了一个有前景的替代方案。然而,由于可解释性和可解释性方面的挑战,其采用受到限制。为了解决这个问题,我们提出了 LAIA(智能汽车的标注注意力),这是一个新颖的合成数据集,旨在通过人类注意力数据丰富端到端驾驶研究。LAIA 使用 CARLA 模拟器在闭环环境中收集,包含来自 44 名参与者的超过 15 小时的驾驶数据,涵盖精心设计的场景,以引发自然反应。每个序列包括在六种天气条件下的 RGB 图像、语义和实例分割、深度、光流、CAN 总线信号和同步的眼动追踪数据。LAIA 支持多种应用,包括训练关注注意力的端到端 AI 驾驶员、预测驾驶员行为、开发检测异常驾驶员注意力模式的方法,以及提高模型的可解释性。在本研究中,我们使用 LAIA 比较人类注意力与我们端到端驾驶模型中出现的感知注意力,从而提供对其行为的洞察。
感知 / 2 / 2607.25736

Image Quality Dependent Degradation for AI Systems

依赖于图像质量的人工智能系统退化
Yannick Kees, Elena Hoemann, Frank Köster, Sven Hallerbach
cs.CV · cs.AI
Abstract
Perception is one of the primary applications where neural networks outperform conventional algorithms. One example is AI systems for automated driving, which can detect pedestrians based on image data and avoid them accordingly. A substantial challenge with these AI systems is that their output depends heavily on the quality of the input images. For example, if an image is of inferior quality due to heavy contamination, such as noise or darkness, accurate predictions are hardly feasible. Additionally, various types of errors can occur, each with varying relevance to the trustworthiness of the underlying AI system. In particular, it may be more critical not to detect an existing person than to detect a person where there is none. Therefore, we want to show that we can still avoid the most critical errors in situations of inferior image quality. To achieve this, we aim to establish a fail-degraded system by lowering the network's confidence threshold based on the estimated image quality, enabling it to detect objects more cautiously in uncertain situations. Additionally, we present a novel method for estimating the quality of incoming images by comparing them to the training data using normalizing flows. We will also conduct experiments applying our method to state-of-the-art object detection. In summary, we will present a design strategy for AI-based systems in automated driving that can deal with poor-quality input data without resorting to fallback solutions. Such measures enhance trust in AI-based systems and lead to an increased provision of the AI component.
Chinese Translation
感知是神经网络超越传统算法的主要应用之一。一个例子是用于自动驾驶的人工智能系统,它能够根据图像数据检测行人并相应地避让。然而,这些人工智能系统面临的一个重大挑战是其输出在很大程度上依赖于输入图像的质量。例如,如果图像因严重污染(如噪声或昏暗)而质量较差,准确预测几乎不可行。此外,可能会出现各种类型的错误,每种错误对基础人工智能系统的可信度具有不同的相关性。特别是,未能检测到一个存在的人可能比在没有人的情况下检测到一个人更为关键。因此,我们希望展示在图像质量较差的情况下,仍然能够避免最关键的错误。为此,我们旨在通过根据估计的图像质量降低网络的置信度阈值,建立一个故障退化系统,使其能够在不确定的情况下更谨慎地检测物体。此外,我们提出了一种新方法,通过使用归一化流将输入图像与训练数据进行比较,从而估计图像质量。我们还将进行实验,将我们的方法应用于最先进的目标检测技术。总之,我们将提出一种针对自动驾驶中基于人工智能系统的设计策略,该策略能够处理低质量输入数据,而无需依赖后备解决方案。这些措施增强了对基于人工智能系统的信任,并促进了人工智能组件的更广泛应用。
感知 / 3 / 2607.25612

Multi-Sensor Alignment for Weather Simulations

天气模拟中的多传感器对齐
Samsad Alam, Devyani Lambhate, Aditya Mohan, Vishal Kumar, Vaibhav Katewa
cs.AI
Abstract
Perception tasks for autonomous vehicles need to work satisfactorily in adverse weather conditions. Due to lack of real-world weather datasets, weather simulations are a promising alternative. To ensure simulations closely mirror real-world weather data, it's crucial that they represent the same weather characteristics, including severity and particle positioning, across different sensors. To achieve this, we propose the Reference Dataset Alignment Method (ReDAM) for weather intensity alignment in fog and Unified-weather-edit (inspired by Weather-edit[1]) for particle positioning alignment in rain and snow. We validate both alignment methods using statistical and geometrical tests, respectively. We find that 3D detection models for non-aligned versions tend to be overly optimistic as compared to aligned versions. We also show the aligned-multi-sensor simulation's effectiveness for achieving robustness for 3D object detection task by finetuning existing sensor fusion models on it.
Chinese Translation
自主驾驶车辆的感知任务需要在恶劣天气条件下正常工作。由于缺乏真实世界的天气数据集,天气模拟成为一种有前景的替代方案。为了确保模拟能够紧密反映真实世界的天气数据,关键在于它们能够在不同传感器之间表现出相同的天气特征,包括强度和粒子位置。为此,我们提出了参考数据集对齐方法(Reference Dataset Alignment Method, ReDAM)用于雾天的天气强度对齐,以及统一天气编辑(Unified-weather-edit,受Weather-edit[1]启发)用于雨天和雪天的粒子位置对齐。我们分别使用统计和几何测试验证这两种对齐方法。我们发现,非对齐版本的三维检测模型相比于对齐版本往往过于乐观。我们还展示了对齐的多传感器模拟在通过对现有传感器融合模型进行微调以实现三维物体检测任务的鲁棒性方面的有效性。

预测/规划

1
预测/规划 / 1 / 2607.25388

SGTP: Sampling-based Game-Theoretic Planning for Real-Time Multi-Vehicle Autonomous Racing

SGTP:基于采样的博弈论规划用于实时多车辆自主赛车
Zhouheng Li, Fangguo Zhao, Mattia Piccinini, Baha Zarrouki, Yuan Gao, Zitong Shan, Johannes Betz, Chen Lv, Lei Xie
cs.RO
Abstract
Autonomous multi-vehicle racing requires real-time planning of diverse competitive behaviors in intense interactions. Existing planners often struggle to balance strategic diversity and computational efficiency. To address this challenge, we propose Sampling-based Game-Theoretic Planning (SGTP), a real-time framework that combines game-theoretic reasoning with GPU-accelerated sampling of control sequences and dynamics rollouts. Sampled trajectories are ranked using a game-aware cost to capture competitive interactions and generate diverse racing behaviors. Our planner then performs feasibility selection by explicitly enforcing track-boundary and dynamic collision-avoidance constraints, ensuring safe and reliable transitions between racing strategies. Extensive simulations on challenging tracks show that SGTP achieves a 95.24% win rate and a 99.35% task-completion ratio in highly interactive races, with a mean computational time of 0.095 s over multiple iterative solving steps. We also demonstrate the successful application of SGTP in large-scale scenarios with up to 10 agents. We release our code and provide an open-source benchmark of multi-agent autonomous racing algorithms to facilitate future research. Project page: https://sgtp-racing.github.io/.
Chinese Translation
自主多车辆赛车需要在激烈的互动中实时规划多样化的竞争行为。现有的规划器往往难以平衡战略多样性和计算效率。为了解决这一挑战,我们提出了基于采样的博弈论规划(SGTP),这是一个实时框架,结合了博弈论推理与GPU加速的控制序列和动态展开的采样。通过使用博弈感知成本对采样轨迹进行排名,以捕捉竞争互动并生成多样化的赛车行为。我们的规划器随后通过明确施加赛道边界和动态避碰约束来执行可行性选择,确保赛车策略之间的安全可靠过渡。在具有挑战性的赛道上进行的大量仿真表明,SGTP在高度互动的比赛中实现了95.24%的胜率和99.35%的任务完成率,多个迭代求解步骤的平均计算时间为0.095秒。我们还展示了SGTP在多达10个智能体的大规模场景中的成功应用。我们发布了代码,并提供了一个开源的多智能体自主赛车算法基准,以促进未来的研究。项目页面:https://sgtp-racing.github.io/

仿真/数据

2
仿真/数据 / 1 / 2607.24863

Steeringless Drifting: Differential-Torque Control of a Four-Wheel Independently Driven Vehicle

无转向漂移:四轮独立驱动车辆的差分扭矩控制
Sheng Zhao, Zexin Wu, Dongyang Zhou, Bolin Zhao, Xiaodong Wu
cs.RO
Abstract
Control methods for emerging vehicle chassis architectures are important for autonomous driving near handling limits. Unlike conventional drift control, which relies on mechanical steering and rear-tire saturation, a steering-free four-wheel independently driven (4WID) vehicle can generate direct yaw moment through differential wheel torques. This paper proposes a differential-torque drift control method for such a vehicle. A double-track vehicle model incorporating four-wheel differential actuation is established, based on which a drift-equilibrium calculation method and a closed-loop drift controller are developed. The proposed approach is validated through simulations and experiments on a 1:10-scale vehicle. The results show that the vehicle can achieve steady circular drifting with a sideslip angle of approximately 20$^\circ$ and perform figure-eight drift tracking. This study demonstrates the feasibility of drift control using only differential wheel torques and provides a new perspective on near-limit control for steering-free vehicle architectures.
Chinese Translation
针对新兴车辆底盘架构的控制方法在接近操控极限的自动驾驶中至关重要。与依赖机械转向和后轮饱和的传统漂移控制不同,无转向的四轮独立驱动(4WID)车辆可以通过差分轮胎扭矩直接产生偏航力矩。本文提出了一种针对该类车辆的差分扭矩漂移控制方法。基于四轮差分驱动的双轨车辆模型,建立了漂移平衡计算方法和闭环漂移控制器。通过对1:10比例车辆的仿真和实验验证了所提方法。结果表明,该车辆能够以约20$^ ext{°}$的侧滑角实现稳定的圆形漂移,并进行八字漂移追踪。本研究展示了仅使用差分轮胎扭矩进行漂移控制的可行性,并为无转向车辆架构的近极限控制提供了新的视角。
仿真/数据 / 2 / 2607.26005

Pictura: Perspective-View Self-Play at Scale for Driving

Pictura:大规模视角自我对弈驱动
Yuan Yin, Elias Ramzi, Marc Lafon, Valentin Charraut, Victor Bares, Yihong Xu, Éloi Zablocki, Alexandre Boulch, Thibault Buhet, Andrei Bursuc, Matthieu Cord
cs.CV · cs.AI · cs.RO
Abstract
Self-play in simulation produces robust driving policies at scale. Demonstrations of such behavior have been made using privileged vectorized observations such as exact poses and velocities, even for occluded agents. This assumes that perception is solved and introduces a representation gap with the partial observation of a deployed agent driving from the perspective view of egocentric cameras. A common fix, distilling the privileged policy into a camera-input student, leaves the student imitating decisions its own view cannot justify. Instead, we establish perspective-view self-play as a practical training regime. We introduce Pictura, a GPU-accelerated multi-agent driving simulator that renders each agent's egocentric view at every step, mitigating the representation gap at its source. Pictura sustains up to 500K agent-steps/s (2M images/s) on a single H100. Using Pictura, we train Alberti by self-play with plain PPO. It is the first large-scale driving self-play policy trained directly from perspective images, without privileged observations. Training spans 50B agent steps for ~35M km of driving. It approaches the driving performance of its privileged vectorized counterpart, and transfers zero-shot to Waymo Open Motion Dataset layouts re-rendered in Pictura, where it outperforms privileged vectorized agents. Project page: https://valeoai.github.io/Pictura/
Chinese Translation
在仿真中进行自我对弈能够大规模产生稳健的驾驶策略。此类行为的演示使用了特权向量化观测,例如精确的姿态和速度,即使对于被遮挡的代理也适用。这假设感知问题已解决,并引入了与从自我中心相机的视角观察的部署代理部分观测之间的表示差距。一种常见的解决方案是将特权策略提炼为相机输入的学生策略,但这使得学生模仿其自身视角无法证明的决策。相反,我们确立了视角自我对弈作为一种实用的训练机制。我们引入了Pictura,这是一款GPU加速的多代理驾驶模拟器,在每一步渲染每个代理的自我中心视图,从源头上减轻了表示差距。Pictura在单个H100上支持高达500K代理步/秒(2M图像/秒)。使用Pictura,我们通过普通的PPO进行自我对弈训练Alberti。这是首个直接从视角图像中训练的大规模驾驶自我对弈策略,而不依赖特权观测。训练跨越50B代理步,约35M公里的驾驶。其驾驶性能接近特权向量化对应物,并在Pictura中重新渲染的Waymo Open Motion Dataset布局中实现了零样本迁移,超越了特权向量化代理。项目页面:https://valeoai.github.io/Pictura/